Grocery BotTOWN RUSH
Kongsberg, Norway A little town. A big race.
PLAYGROUND20×
Finding our way to Kongsberg…
YOUR TOWN, YOUR PLAYGROUND

KongsbergNO

Right-drag to orbit. Drag up to tilt.

Real terrain · Game traffic
Real streets. Your little delivery world.
Game lights0:00SIMULATED
?
0 km/hMapped limits · ? = unknown
One happy customer, coming up.Finding a road route…

Where to next?

Example stops at real public addresses. No customer orders.
MAKE IT YOUR ROUTE

Another corner
of Kongsberg.

Search official Kartverket addresses to choose your shop and example destination.

Queries go to Kartverket. Coordinates go to the public OSRM routing service.

GROCERYBOT · KONGSBERG

A real town.
A new kind of race.

The vision: ten players, each with a local grocery shop, racing to deliver the most products. This prototype focuses on the map and delivery experience.

Real roads and mapped building footprints. Example orders and accelerated playback. No multiplayer match or live traffic is running.

Grounded in real data

Addresses are road-snapped and may not identify entrances. Building heights depend on source data. Routes exclude loading time, live traffic, vehicle dimensions, weight and access restrictions. Playback is accelerated, not a driving simulation. This is a digital-twin prototype, not a validated twin or truck-navigation tool.

KNOW THE ROAD

Read the route.

50 Mapped limit Mapped feature Simulated phase

OSM data is incomplete and may be outdated. Directional tags are used where available. A crossing requires yielding to pedestrians; a give-way sign is not a compulsory stop. Slowdown near crossings and junctions is a gameplay approximation. Signal timings, NPC queues and delays are simulated. The public router uses a car profile; truck clearance and conditional restrictions need separate validation.